suggestions.

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suggestions.

Post by dewmtont on Wed Apr 10, 2013 5:34 pm

Just a few ideas i have please consider them!

A spawner for "boss" mobs so that some actually have a chance to kill some of the always killed mobs such as the dragons etc. Maybe make it once a day per mob or only able to spawn so many "bosses" a day etc.

Casino. Raid addicts has a casino merchant which is a good way to make play useful. Put items novelty items on it such as guise of deceiver.

Thanks
Fuur

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Re: suggestions.

Post by Darkonites on Wed Apr 10, 2013 5:37 pm

I like the casino idea allot

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Re: suggestions.

Post by Smedley on Wed Apr 10, 2013 7:21 pm

ok, let me think about some of these suggestions

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Re: suggestions.

Post by gochu on Sat Apr 13, 2013 12:54 pm

I just wanted to say that I really love the server. Thank you for designing such a fun experience and I appreciate all the work that you do. As someone who quit right after Luclin came out, it is an absolute delight to be able to return and experience all the old and "new" content solo.

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Re: suggestions.

Post by Smedley on Sat Apr 13, 2013 4:32 pm

gochu wrote:I just wanted to say that I really love the server. Thank you for designing such a fun experience and I appreciate all the work that you do. As someone who quit right after Luclin came out, it is an absolute delight to be able to return and experience all the old and "new" content solo.

Awesome! Thanks for enjoying it and let me know how I can improve it!

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Re: suggestions.

Post by Smedley on Wed Apr 17, 2013 9:03 pm

which mobs? I have had a lot of complaints though recently so I will definitely be reducing the spawn times on all mobs in game again. just don't expect 1 hour spawns. if you could kill every mob in game on the hour, you wouldn't be playing for long!

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Re: suggestions.

Post by Cylex on Wed Apr 17, 2013 9:34 pm

I agree, it shouldn't be too low, but the longer spawn timers could use a little tweaking maybe. It's been nearly impossible to get RZ.

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Re: suggestions.

Post by dewmtont on Thu Apr 18, 2013 4:37 pm

Maybe make everything to tier 1 pop 1 or 2 hours then tier 2 6 hours, up to 12 hours for the last tier?

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Re: suggestions.

Post by Plutonium on Thu Apr 18, 2013 4:41 pm

I, personally, don't think the spawn times are an issue, but that is just me. *shrug*

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Re: suggestions.

Post by dewmtont on Thu Apr 18, 2013 4:58 pm

Ive been on the server about 2 weeks, and have yet to see any VT bosses, Ive been fortunate to get a few NtoV and VP clears but if not for those i would still be in starter gear, Just saying it wouldnt be that bad to have the lower stuff on an hour or 2 spawn and keep the higher tier stuff on longer timers

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Re: suggestions.

Post by Smedley on Sat Apr 20, 2013 9:53 pm

dewmtont wrote:Ive been on the server about 2 weeks, and have yet to see any VT bosses, Ive been fortunate to get a few NtoV and VP clears but if not for those i would still be in starter gear, Just saying it wouldnt be that bad to have the lower stuff on an hour or 2 spawn and keep the higher tier stuff on longer timers

with the recent influx of population I will be again adjusting all respawn timers for all content.. this will go into effect tonight

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Re: suggestions.

Post by Plutonium on Sun Apr 21, 2013 1:21 am

Adjusting how so?

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Re: suggestions.

Post by Smedley on Sun Apr 21, 2013 3:15 am

Plutonium wrote:Adjusting how so?

reducing the respawn time

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Re: suggestions.

Post by Vampriss on Mon Apr 29, 2013 10:31 pm

Could always just move the training dummies to the Bazaar or maybe an empty area of PoK (over near aug pools)??

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Re: suggestions.

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